However, combat in Horizon Zero Dawn is not as deeply layered as the Monster Hunter games. For example, Grazers forage in groups to produce blaze-an important crafting material, whereas Tallnecks monitor the weather. Like in Monster Hunter, each machine roaming the open-world of Horizon Zero Dawn has its own purpose. Horizon Zero Dawn's fun and frantic combat, on the other hand, dips its toes a little into Capcom's best-selling Monster Hunter games. It is even more surprising because Guerrilla Games hired John Gonzalez, who worked on Fallout: New Vegas, as the lead writer and narrative director for Horizon Zero Dawn. There are no multiple endings, no choice and consequence, and no emphasis on the story that would differentiate it from a non-RPG, which is a shame because the game's open-world has a ton of potential of portraying a non-linear storyline with real choice and consequences. For instance, there are no diverging pathways, and the dialogue options, despite being extensive, don't offer real consequences to the story. On top of that, Aloy is an admirable protagonist who has the spotlight all for herself throughout the story.Īlthough the story feels fresh, it lacks major RPG tropes. Guerrilla Games did a fine job establishing the lore of its post-post-apocalyptic universe that feels authentic, believable, and worth caring about. However, Horizon Zero Dawn offers a surprisingly deep dystopian plot that's very well fleshed out. Early gameplay reveals and Guerrilla Games' past endeavors seemed to indicate that Horizon Zero Dawn would be a game that would prioritize combat over the story.
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